Breaking, Joining and Colouring Polygons


Begin

Start the robot demo by moving the mouse to the top left corner of the 3d window and selecting nurbs lathe avatar demo:

 

All of the titles for the robot demo operations will be shown here in bold beginning with the operation number followed by the title itself. Any comments  for the operation will be explained under the title.

 

0. Create a new Seamless file

Click on the new smls file button
 

1. Add some triangles

Add some triangles by adding a RectangleBuild node.
Set the RectangleBuild's staves and bands to 2 then right click on the part node and select:


So that the white part gets converted to a blue part and the RectangleBuild node that generated the triangles is removed. This allows us to be able to edit the triangles without the RectangleBuild node regenerating the triangles from scratch each time a build cycle is performed.
Editing triangles directly this way is known as "poly modelling".

2. color triangles blue

To color all of the triangles blue first open the palette control panel by clicking

Click on the blue cell:

select blue cell

Hold down the left shift key and drag from the upper left corner of the triangles to the lower right corner of the triangles so that the yellow rectangle overlaps all the vertices.select all vertices

All of the vertices inside the yellow rectangle are colored blue after the left mouse button is released.

3. Break coord

 

To select a triangle hold down the left Alt key while clicking inside a triangle. The vertex that has the red dot is the selected vertex. Any vertex within the triangle can be selected by clicking it.

To break the selected triangle's vertex away from the other triangles click and then drag the vertex away:
Color the broken away vertex red by clicking the red cell in the palette and dragging only over the targeted vertex (while holding down the left shift key):

color broken vertex red

4. Move vertex to nearest

To move the selected vertex to the nearest vertex, select:



Because moving a vertex does not join it, if we drag it we will see the vertex remains free:
 

5. Join vertex keeping both colors

To join the selected vertex to the nearest vertex click :

Now if we drag the vertex we will see it is joined and all of the colors are retained:
 

 

6. Join vertex keeping only destination color

To join a vertex keeping only destination color click

7. Join vertex keeping only source color

 

To join a vertex keeping only the source color (the selected vertex is the source vertex):

join vertex keep source color only

8. Clean edge paint triangles

 

Instead of breaking vertitices and joining them back to create joined clean colour edges, we can colour the triangles without breaking any vertices by holding down the right shift key (left shift colors vertices, right shift colors triangles) while dragging the yellow rectangle:

paint clean edge

9. Clean edge paint vertex

 

In the previous operation we were forced into coloring all of the vertices in the selected triangles. If we want to color only some of the vertices, close down the palette control panel:
close palette

so that we can first select the triangles without coloring any of them:

select triangles

Then reopen the color palette . Now if we color vertices using the rectangle selection tool (hold down left shift because we are now coloring vertices not triangles), the only vertices that will be colored will be those that belong to the selected triangles. This lets us create clean edges between triangles without coloring whole triangles:

clean edge

 

10. Specify join vertex destination color

 

We can detirmine which color a vertex will take its colour from when joining it to a vertex that is multi coloured by dragging the vertex inside the desired triangle's colour before clicking



11. Break selection border

 

As mentioned in operation 9, to select multiple triangles without coloring them the palette window must be closed:
close palette

To select triangles (not vertices) the right shift key is held down while dragging the yellow rectangle:

select triangles

To break the selected triangles away from the non selected triangles click then drag one of the red points and you will see all of the triangles that were selected will be free:

drag multiple away
 



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