Breaking, Joining and Colouring Polygons
Begin
Start the robot demo by moving the mouse to the top left corner
of the 3d window and selecting
nurbs lathe avatar demo:

All of the titles for the robot demo operations will be shown here in bold beginning
with the operation number followed by the title itself. Any comments for the
operation will be explained under the title.
0. Create a new Seamless file
Click on the new smls file button
1. Add some triangles
Add some triangles by adding a RectangleBuild

node.
Set the RectangleBuild's
staves and
bands to 2 then right click on the part node
and select:
So that the white part gets converted to a blue part and the RectangleBuild node
that generated the triangles is removed.
This allows us to be able to edit the triangles without the RectangleBuild node
regenerating the triangles from scratch each time a build cycle is performed.
Editing triangles directly this way is known as "poly modelling".
2. color triangles blue
To color all of the triangles blue first open the palette control panel by
clicking
Click on the blue cell:
Hold down the left shift key and drag from the upper left corner of the
triangles to the lower right corner of the triangles so that the yellow
rectangle overlaps all the vertices.
All of the vertices inside the yellow rectangle are colored
blue after the left mouse button is released.
3. Break coord
To select a triangle
hold down the left Alt key while clicking inside a triangle. The vertex that has
the red dot is the selected vertex. Any vertex within the triangle can be
selected by clicking it.
To break the selected triangle's vertex away from the other triangles click

and then drag the vertex away:

Color
the broken away vertex red by clicking the red cell in the palette and dragging
only over the targeted vertex (while holding down the left shift key):
4. Move vertex to nearest
To move the selected vertex to the nearest vertex, select:
Because moving a vertex does not join it, if we drag it we will see the vertex remains
free:
5. Join vertex keeping both colors
To join the selected vertex to the nearest vertex click
:
Now if we drag the vertex we will see it is joined and all of the colors are retained:
6. Join vertex keeping only destination color
To join a vertex keeping only destination color click
7. Join vertex keeping only source color
To join a vertex keeping only the source color (the selected vertex is the
source vertex):
8. Clean edge paint triangles
Instead of breaking vertitices and joining them back to create joined clean colour edges, we can colour the triangles
without breaking any vertices by holding down the
right shift key (
left shift colors vertices,
right shift colors triangles) while dragging the yellow rectangle:
9. Clean edge paint vertex
In the previous operation we were forced into coloring all of the vertices in the selected triangles. If we want to color only some of the vertices, close down the palette control panel:
so that we can first select the triangles without coloring any of them:
Then reopen the color palette

. Now if we color
vertices using the rectangle selection tool (hold down left shift because we are
now coloring vertices not triangles), the only vertices that will be colored
will be those that belong to the selected triangles. This lets us create clean
edges between triangles without coloring whole triangles:

10. Specify join vertex destination color
We can detirmine which color a vertex will take its colour from when joining it to
a vertex that is multi coloured by dragging the vertex inside the desired
triangle's colour
before clicking
11. Break selection border
As mentioned in operation 9, to select multiple triangles without coloring them
the palette window must be closed:
To select triangles (not vertices) the
right shift key is held down while dragging the yellow rectangle:
To break the selected triangles away from the non selected triangles click

then drag
one of the red points and you will see all of the
triangles that were selected will be free:
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